Wednesday, 23 March 2016

Nerdversity Reviews: Miami Vice: The Game


Released by Dutch video game developer, Davilex, Miami Vice was a licensed budget title released for PS2, XBox and PC in 2004. The front of the box uses a stylised piece of promo art from Miami Vice season 1 of Crockett and Tubbs on a beach, next to Crockett's Ferarri Daytona Spyder.


The back of the box has a brief rundown of the Miami Vice plot with some marketing on the gameplay elements. There's some screenshots of the game that show off what happens in the game as well.


The game is set during season 1 of the TV series and follows the story of Crockett and Tubbs after a drug deal goes wrong and an assassin is after Manuel Ortega and his daughter, It's up to Crockett and Tubbs to find out who the killer is and protect Ortega's daughter from the killer.

The game is a 3rd person action adventure/shooter with puzzle solving elements. Aside from the first and final missions, you can switch between Crockett and Tubbs on the fly, each one having their own strengths and weaknesses. For example: Crockett can only carry light weapons, can't take many hits before being downed, not as strong, but more athletic than Tubbs. Tubbs meanwhile can carry shotguns and assault rifles, can take more hits before being downed and can open doors Crockett can't. There are some levels which require the use of both Crockett and Tubbs to solve puzzles and progress further. 


In levels where you have access to both Crockett and Tubbs, not only can you switch on the fly, you can also command the AI partner to wait there, follow or take cover. You'll be required to watch over the partner regularly, as they more often than not blindly run into groups of enemies and will be shot to death. Once a partner is downed, you have 60 seconds to find them and revive them before they die and it's game over. 


There are 9 levels overall. You start with each character's trademark weapon, which is the Bren Ten for Crockett and a double barreled shotgun for Tubbs. Each character can pick up secondary weapons which require ammunition in each level. Each level has a main objective, there are secondary ones, such as arresting a certain number of enemies, finding a certain number of drug packages or similar. A full playthrough can be found here.

The game goes for around £5 on the secondary market on all formats. If you can get past the graphics, which clearly aren't up to par with games that were available at the time, the voice acting, which ISN'T done by the cast, but by soundalikes and the repetitive quotes being used when you kill an enemy or collect an item, you've actually got a pretty decent budget game that has a few hours worth of fun in it, based on an 80s property and as for licensed games go, again, there are much worse examples out there.