Once again, we apologise for the very picture heavy part 1 look. That being said, lets continue our look at the finished product.
Here's the finished island with all the stickers applied. The stickers are very fragile and once applied, there's no peeling them off if you get them wrong, they rip very easily. The island is 19 inches from top to bottom. 22 inches from the TB 2 runway to the back. As evident in this picture, the fit still isn't perfect, but it's about as good as it's ever going to get. The set is compatible with the 10cm toys that are currently on store shelves either single carded or in the Super Set. The set won't work with the die cast toys or the super size versions.
These shots are of the back of the Island, taken from Brains' lab side on the left and the main piece from the front. The lab side is where the battery compartment is and has it's own speech functions by pressing the red alarm button on the control panel. The main section of the back of the island playset is where the Thunderbird craft launch from and each have their own unique action feature activated by pushing the respective number buttons on the floor plate.
Putting Thunderbird 3 into the slot designed for it, pushing the "3" button on the floor plate makes the mechanical lift raise upwards and into position at the Round House. To bring the lift back down, pull down on the yellow tab beside the lift and it locks into place. There are sound effects of the lift raising into place. There are also LEDs that flash as the lift raises into place.
Placing Thunderbird 1 on the launch platform and sliding it forward activates a sound effect of the platform sliding into place. Pushing the "1" button on the floor activates the lift, which like Thunderbird 3 activates the lift motor and a sound effect of the lift going up. However, the lift motor does infact drown out the sounds from the lift. If you don't slide back the pool, then it flashes up a launch error. Sliding back the pool raises Thunderbird 1 into launch position.
Thunderbird 4 has the simplest of all launches. Thunderbird 4 has a secret launch bay that's hidden between the Cliff house and the main body that leads up to the pool. There is a "4" printed on the plastic launch ramp and one on the rear of the cliff wall. There are no sound effects for this one, simply lifting the launch ramp makes Thunderbird 4 slide down the ramp and out to sea.
Thunderbird 2 launches the exact same way as the Matchbox counterpart. Pushing down on the "2" bar makes the cliff door lift upwards and the palm trees swing back, allowing Thunderbird 2 to pass down the runway to the launch platform. There are sound effects of the cliff door raising
Like the 1992 original, there is a lever that makes the platform raise, this time it's hidden as a rock on the side of the launch platform. Pulling this lever back makes the platform raise with a sound effect of it doing so. This is where you'd flick the wings of Thunderbird 2 down and then launch the craft off the platform.
The final piece of the playset is the watch communicator. It takes 3x LR44 batteries and can be worn either on the wrist or attached to the belt. Pushing down on the button in the middle plays messages from John, asking different Thunderbird craft to go to watch and the trademark, "This is Thunderbird 5, we have a situation", while a red LED on the bottom lights up.
Join us in our third and final part, in which we'll be wrapping up the review and comparing it to the 1992 Matchbox Tracy Island.