Saturday, 15 October 2016

Nerdversity Reviews: Indiana Jones and the Last Crusade (Taito)

Nintendo had such a massive hold on the 8-Bit gaming market in the United States, that it could clearly dictate what games were going to be made for the system. The biggest selling genres at the time were arcade ports and movie licenses.

Indiana Jones and the Last Crusade was released by Taito in 1991. It was completely different to the Ubisoft version. However, there was no real difference between the game covers to differentiate the two. 

The game follows Indy through a series of branching paths and decisions. Right from the start, Indy can go after the Cross of Coronado or go straight to Venice. Each level is it's own different style. The Coronado level is a brawler. The Venice level is a puzzle to find a picture of the real grail. Brunwald castle is a maze, where Indy must avoid guards and find his father. The tank level is a timed battle, in which Indy must beat a set number of Nazis before the tank plunges off the cliff. The final level of the game is the Grail Temple, where Indy must navigate a series of traps. If the player doesn't spell "JEHOVA" correctly, they fall. If Indy takes too long, his torch goes out. If the player fails in an earlier mission, the diary heads to Berlin and Indy must get it back on a motorcycle.